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Design “ugly”

A quick tip to design smarter.
Visual of 2 pathways. One is narrow and isolated. The other path is well-used and often traveled.
Image generated using Gemini by Google.

When working on a project, I find that designing for the least convenient, or outlier, use cases serves the outcome in a good way. (Think long names, more than one line of text to account for text gain when translations are dropped in, different ratio images, multiple alerts on the screen simultaneously, etc.) It will help you uncover problems you might overlook if you design “pretty” and only focus on the happy path.


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